![]() I played using the default options at first but after tinkering around with things, I was impressed with both the classic controls and motion controls that were also featured in Metroid Prime Trilogy. Metroid Prime Remastered not only looks much better with its gorgeous 16:9 presentation and redone visuals, it also has some welcome new options that allow you to control the action in a way that's suited to your preferred play style. I remember trying to scan everything I could in my playthrough which in retrospect, is far more tedious than I care to do now but that's what's cool about Metroid Prime: you can play it how you wish and have a fantastic experience. ![]() I remember playing Metroid Prime when it debuted on GameCube a couple of decades ago and even though I was never into first-person shooters (and still aren't into them), I had a blast exploring its intricate planet while taking on alien adversaries and discovering all sorts of upgrades and shortcuts along the way. □ This is the last boss, right? Oh, it's only the first?! Awesome core game │ Video Chums loves promoting hard-working indie devs so check out our Indie Game of the Month Awards and Rapid Fire Reviews. It's been a long time since it debuted but Metroid Prime is back thanks to a brand new and undeniably swanky Remastered iteration. Maciejewski playing a Nintendo Switch on Febru□□ It’s a minor annoyance, but one that really should have been tweaked for the new default controls.Reviewed by A.J. Bafflingly, the jump button is B when Samus is in humanoid form, but when she’s squished down to her signature Morph Ball mode, used to navigate tight crevices and tunnels, the X button is used to jump (or, technically, bounce) while B changes to a speed boost. It is, however, a small disappointment that Retro hasn’t taken the opportunity to refine some of the controls. For purists, there’s an option to replicate the GameCube controls, or use the Switch’s Joy-Cons for motion control, imitating the game’s Wii re-release – although both feel fiddly nowadays. In short, if you’ve played almost any first-person shooter of the last decade, you’ll intuitively know how Metroid Prime handles now. It's the controls that enjoy the greatest leap into modernity, though, with the default scheme now tailored for contemporary dual-stick controls. On visuals alone, this is easily one of the greatest remasters to land on the Switch. Character models are noticeably improved, even for the smallest of grunt enemies, and cutscenes, although practically shot-for-shot identical to the classic release, enjoy greater fidelity and sense of scale. Rain drops fizzle against energy beams and condense on Samus’ arm cannon, vines choke the walls of mysterious Chozo ruins, and it all runs at a solid 60fps. Areas are richer and more detailed than ever, while lighting and environmental effects are significantly improved. It’s startling how much better the game looks now – and the original was no slouch for the time, either. ![]() The big differences for Metroid Prime in 2023 are two-fold: visuals and controls. Retro Studios and its partners have done real justice to a rightly beloved classic. The 3D approach does change how some elements of combat work – being able to strafe around enemies while locked on, for instance – but at heart it’s as ‘pure’ an instalment as Super Metroid or Metroid Dread. The criss-crossing of imaginatively detailed environments as new power-ups are acquired, each allowing access to new locations or hidden caches, pulls players back and forth across the planet’s surface as compulsively as Samus’ classic 2D entries ever did. Developer Retro Studios (which handles the remaster with assistance from outside studios including Iron Galaxy and Zombot) could have gone the easy route and turned in a generic sci-fi shooter, but instead Samus’ journey across the abandoned world of Tallon IV packs in every bit as much puzzle solving, skilful navigation of tricky environments, and meticulous mapping of areas as fans of the series expected. What’s as remarkable now as it was over two decades ago though is how much it still feels like a Metroid game, despite the shift in perspective. Metroid Prime was always a radical entry for the series, jettisoning the familiar 2D action platforming in favour of a full 3D, first person shooter approach. ![]() Still, the surprise return of bounty hunter Samus Aran is a welcome one, and two decades on from its original release, Prime remains one of her finest adventures. A remaster of 2002 GameCube classic Metroid Prime has long been rumoured, which made it all the odder that Nintendo ultimately chose to effectively sneak its release out, launching digitally immediately after its most recent Nintendo Direct broadcast (with a physical release to follow). ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |